Earning Mechanism
Last updated
Last updated
Earn/Second is a crucial metric in the game, measuring the amount of tokens each job can earn within a unit of time. The calculation of Earn/Second is based on the fundamental attributes of each job such as Attack, Armor, Attack Speed, Magic, Mana Point, Health Point, and Critical Damage.
To calculate Earn/Second, we use an appropriate formula where each attribute is weighted differently to reflect the role and strength of each job in the game. The weights are adjusted to ensure that the difference between jobs does not exceed 5%.
Knight Earn/Second: = (1.1 * Attack) + (1.2 * Armor) + (1.1 * Attack Speed) + (1.2 * Magic) + (1.2 * Mana Point) + (1.1 * Health Point) + (1.2 * Critical Damage)
Archer Earn/Second = (1.2 * Attack) + (1.1 * Armor) + (1.3 * Attack Speed) + (1.1 * Magic) + (1.1 * Mana Point) + (1.1 * Health Point) + (1.2 * Critical Damage)
Mage Earn/Second = (1.3 * Attack) + (1.1 * Armor) + (1.2 * Attack Speed) + (1.4 * Magic) + (1.2 * Mana Point) + (1.1 * Health Point) + (1.1 * Critical Damage)
Priest Earn/Second = (1.1 * Attack) + (1.2 * Armor) + (1.1 * Attack Speed) + (1.2 * Magic) + (1.3 * Mana Point) + (1.3 * Health Point) + (1.1 * Critical Damage)
Assassin Earn/Second = (1.3 * Attack) + (1.1 * Armor) + (1.3 * Attack Speed) + (1.1 * Magic) + (1.1 * Mana Point) + (1.1 * Health Point) + (1.2 * Critical Damage)
The above formula helps calculate the number of tokens each job can earn per second, reflecting the strength and role of each job in the game.